KYTYPS5 / GAME COMPATIBILITY

3D MiniGolf - Makeover-Edition

PPSA03647 · 2 platform reports

Check the result for your operating system, then compare your build and game version with the test.

Windows

In game

Tested 18 Jul 2026
Read the Windows report

Linux

In game

Tested 25 Sept 2026
Read the Linux report

macOS

Not reported

No macOS test in this snapshot.

Imported from the project’s published compatibility database on . Report dates, builds and hardware remain those of the original community tests.

LINUX TEST

3D MiniGolf - Makeover-Edition on Linux

In game
Tested build
KytyPS5-2026-09-24-5a705dd (source build, commit 5a705dd)
Test date
Tested title ID
PPSA03647
Game version
Not recorded
Test hardware
Intel Core i5-13420H / NVIDIA GeForce RTX 5050 Laptop (Blackwell), driver 615.71.09, Vulkan 1.4.351 / 32 GB RAM / 8 GB VRAM

Community report notes

The game boots and is playable, but audio is distorted garbage noise from the very first sound - logo/attract phase, menus, UI and gameplay are all affected. There is no silence and no crackling: it is continuous corrupted-sample noise, the same character as the Ghost Song report in #805.

Performance note: #44 measured 1-2 FPS on a Ryzen 7 7700X + RX 7900 XTX in July 2026. On the current build this game averages ~28 FPS at 1280x720 on much weaker laptop hardware (i5-13420H + RTX 5050 Laptop), so the frame-rate problem appears fixed by the recent graphics work.

Log analysis (complete session log, 88 MB uncompressed, zipped to 7.6 MB):

  • Unity + FMOD title - FMOD mixer, AudioOut, stream and nonblocking threads all start normally.
  • Same stubbed import signature as #805: unresolved PLT import patched to stub [369] [0000000901993650] <- 00000002000007bc, wVwPU50pS1c[AudioOut_v1][AudioOut_v1.1][Func] (eboot.bin).
  • That stub is never invoked: the log contains zero Unresolved import stub called lines, so it is not the direct cause.
  • Host streams open cleanly twice: AudioOut: opened SDL stream (48000 Hz, 2 ch, format 0x8120) - 0x8120 is SDL_AUDIO_S16LSB.
  • 159 stubs in total; every other stub is PSN/trophy related (PSNCore.prx: NpWebApi2, NpManager, PSNCommon, NpTrophy2).
  • Zero fatal errors, zero assertions, zero shader compile failures.
  • The log contains no AudioOut buffer/queue activity lines at all, so the corruption cannot be traced from the log itself.

Hypothesis (for triage): FMOD mixes float samples while the SDL port here is negotiated as S16. If the data written to / read from the port is interpreted with the wrong sample format, the result is exactly this kind of corrupted noise from the very first buffer. #805 shows the same symptom class on the same Unity/FMOD stack with a different title.

Steps to reproduce

  1. Run KytyPS5 build KytyPS5-2026-09-24-5a705dd (clang/lld Release) with printf_direction=File.
  2. Add 3D Mini Golf (PPSA03647) and start it.
  3. Sound is already distorted noise during the logo/attract phase.
  4. Continue to the menu and into gameplay: the noise continues everywhere.
  5. Exit the game normally so the log is flushed.

Expected behavior

Clean music and sound effects from boot through gameplay, as on real hardware. The original reporter in #44 noted audio was perfect on build 0.0.5.5 in July 2026, so this may be a regression somewhere between that build and the current one.

Extra notes

  • Own dump of a first-party PS5 title, v01.000.000.
  • Related reports: #805 (Ghost Song - same Unity/FMOD stack, same distorted-noise symptom), #44 (original 3D Mini Golf report).
  • Test configuration: default settings, 1280x720, Mailbox present mode, shader optimization Performance, keyboard only.
  • Since the log has no AudioOut queue/buffer logging, reproducing the corruption likely needs instrumentation around AudioOutOutputs / QueueSdlAudio for FMOD-backed ports.
  • AI assistance (OpenCode) was used to analyze the log and prepare this report; I reviewed the findings and text before submitting.

KytyPS5 issue #819 · Original community test.

WINDOWS TEST

3D MiniGolf - Makeover-Edition on Windows

In game
Tested build
0.0.5.5 BETA
Test date
Tested title ID
PPSA03647
Game version
Not recorded
Test hardware
AMD Ryzen 7 7700X / AMD Radeon 7900XTX

Community report notes

Goes in game, but is unplayable due to extremely low frame rate - 1-2fps. Audio seems perfect, no graphical corruption.

Steps to reproduce: Open Emulator. Boot game. Start new game from the menu. Game loads and goes ingame.

Extra notes: Default settings.

KytyPS5 issue #44 · Original community test.

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