KYTYPS5 / GAME COMPATIBILITY

SILENT HILL: Townfall

PPSA33286 · 1 platform report

Check the result for your operating system, then compare your build and game version with the test.

Windows

Doesn’t boot

Tested 10 Oct 2026
Read the Windows report

Linux

Not reported

No Linux test in this snapshot.

macOS

Not reported

No macOS test in this snapshot.

Imported from the project’s published compatibility database on . Report dates, builds and hardware remain those of the original community tests.

WINDOWS TEST

SILENT HILL: Townfall on Windows

Doesn’t boot
Tested build
Official build KytyPS5-2026-10-10-307fdcf (Windows x64 release)
Test date
Tested title ID
PPSA33286
Game version
Not recorded
Test hardware
Intel Core i7-11700KF / NVIDIA GeForce RTX 3070, driver 617.14 / 32 GB RAM / 8 GB VRAM

Community report notes

The window opens with the game's title and stays black (49 frames, nothing drawn), then the emulator exits about 5 seconds after start. Same result on two runs:

Original report example
--- Error ---
scalar resource reads overlap a shader buffer write
 in D:\a\KytyPS5\KytyPS5\src\graphics\host_gpu\renderer\pipeline\descriptors.cpp:978

By then it had compiled 1 vertex and 30 compute shaders. The only unresolved imports called are four NpCppWebApi functions (8x++mBOUeso, Y295ygEccqk, UYPxv8MIzGo, 52AlYvq+dmk).

With open PR #1253 (its Windows CI build, d53546a), this error is gone. The title runs about 40 s on a cold shader cache (8 s on a warm one) and compiles 7 VS / 11 PS / 170 CS / 1 GS, then stops on a different error (window still black):

Original report example
shader resource tracking: hash=0xb9da5e64f4c5b10a stage=compute pc=0x00000084 buffer descriptor is not a valid runtime value; GPU-selected access requires a scalar, raw DWORD x1/x2/x3/x4, or formatted X load in D:\a\KytyPS5\KytyPS5\src\graphics\shader\recompiler\ir\passes\ResourceTracking.cpp:506

The same message appears in #824, #1053 and #1278.

Steps to reproduce

  1. kyty_emulator.exe --game <game dir> --printf-direction File
  2. Wait about 5 seconds.

Expected behavior

The game shows its startup logos.

Extra notes

Dump: v02.003.000 fake PKG, unpacked. The pkg's sce_sys sits one level deeper (sce_sys/sce_sys), so the game directory used for the test is a folder of links to the dump with sce_sys pointing at the inner one. Nothing in the dump was changed.

Tested and written with Claude (AI assistant) on my machine.

KytyPS5 issue #1373 · Original community test.

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